The main game is over if you end up losing too much money within two consecutive years, stall too much in advancing ages or if you lose all of your pioneers due to animal attacks, but those issues are, for the most part, negligible. After a set amount of money is earned, you can advance to different ages, which will grant access to more buildings and obstacles. Slowly, you’ll make campfires to roast fish, fields to plant wheat, and sawmills to process wood. To do this, you take control of a few pioneers whom you command to do your bidding. The main story mode tasks you and your helper Jessica with creating a thriving town in a quaint little plot of land. Right off the bat, New Frontier Days drops you into one of three modes: story, survival, and free. Is this a game that milks just the right amount of entertainment, or is it an udder chore? From Harvest Moon to Farmville to Farming Simulator, we just can’t get enough of them, can we? While the Nintendo Switch is still in its infancy, we’ve been treated to New Frontier Days: Founding Pioneers in the eShop to fill in the simulation void of the console. I’m not sure why, but I feel like there’s a firm niche in the market for farming games.
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